Make a game for your café’s next offer.
Give customers waiting at the counter an optional way to claim a small treat. Tapmello is a no-code mobile game builder: start with this café template, add your brand and offer, then share a QR or link. Your barista checks each reward code before serving it.
Customize your café gameFree to customize. $25 to publish one game for one calendar month.
Tap to keep your cup flying. Pass 5 wafers. Claim your treat after the round ends.
A ready starting point: artwork, game and example offer. Change the brand, reward, stock, conditions and score before publishing. Replace any image.
The offer comes first
For example: a small treat with a qualifying purchase, available during your chosen weekend. Agree on the cost, eligibility and stock before publishing. A stock limit such as 20 rewards is an example, not a recommendation for every café.
Give it your café’s look
Start with a short Flappy game and a reward threshold your audience can reach. Use your café’s colors, upload a mascot or product image, and choose a background that keeps obstacles visible. Try the controls with a few people before choosing the score requirement.
The player journey
- A follower opens your game link from your existing social channel or printed material.
- They read the offer conditions and play without downloading an app or creating an account.
- If their score qualifies and a reward is available, they receive a private code.
- They bring the code to the café before it expires and meet the purchase conditions.
Make redemption easy for staff
Show the responsible staff member how to find a code in the campaign results, check its conditions and mark it as redeemed. Checking the code is essential: a score screenshot does not show whether a reward has already been used.
Explain repeat-participation rules. Tapmello validates a code against a game result; it does not verify that each attempt belongs to a different person.
Measure the offer
Review codes issued and redeemed. Use your café’s records to connect redemptions with purchases and the cost of rewards. Count repeat plays separately. This example does not predict an increase in visits or sales.
What it costs
Tapmello publication is $25 for one game for one calendar month. You provide the audience, prize budget and staff time. No automatic renewal. Start with a free draft and check publishing availability in the editor.
Build your café gameWorking with several clients? See the agency workflow.