A product as the player
Replace the flying character with a clear product silhouette, package, cup or mascot that stays recognizable at phone size.
Create a branded Flappy-style browser game with your cup, pack, product or mascot as the flying character. Players tap to control height, pass campaign obstacles and reach the reward score you set.
Free to customize. Publish one game for one calendar month for $25.
Build a free draft. Check publishing availability in your editor.
Replace the flying character with a clear product silhouette, package, cup or mascot that stays recognizable at phone size.
Every tap lifts the character; gravity brings it down. Passing an obstacle adds one verified point and a collision ends the attempt.
A short score target fits a pickup wait, package insert or social link and can lead to a same-visit or return offer.
The café demo uses a flying cup, branded background and wafer obstacles. Pass five gaps for the example reward; this sample does not issue a real code or save contact details.
The café demo uses a flying cup, branded background and wafer obstacles. Pass five gaps for the example reward; this sample does not issue a real code or save contact details.
Flappy play encourages another attempt after a near miss. Keep the required score attainable, publish the reward conditions before play and make the action after the round more important than a vanity high score.
The player scans a QR code or follows a link and reviews the stated reward, threshold, validity and location.
Each tap changes the flight path. The player scores by clearing complete obstacles rather than by time spent in the game.
A qualifying verified run can issue a unique code and open your menu, store finder, product page or other chosen destination.
Choose a compact silhouette and a quiet background. Fine labels disappear during flight, while strong shape and colour keep the product recognizable between obstacles.
Use a cup as the character while a paid drink is prepared, then offer a small item staff can add at handover.
Placement: receipt or pickup sign. Reward: a mini cookie while stock lasts.Let customers play after purchase and save an offer that belongs naturally with a future eligible order.
Placement: bag or box insert. Next step: return within a realistic validity window.Make a campaign character playable before sending the audience to its story, collection or launch page.
Reward: digital next step or a clearly stocked item at a named location.Share a direct game link and measure verified rounds separately from reach, reactions and video views in the social platform.
Use verified in-game scores; do not fulfil rewards from screenshots alone.One person may start several rounds before reaching the threshold. Review verified completions, issued codes and redemptions, then match the qualifying purchase or visit in your own sales records.
Yes. Upload a cup, package, product or mascot image and preview its crop at phone size. A simple outline works better than small text or thin details.
The player earns one point after fully passing each obstacle. A collision, the top or the floor ends the run; time alone does not add points.
Yes, while the campaign is available. Treat repeat attempts as engagement and use verified qualifying completions and one-time code redemption for reward control.