A playable mascot moment
Use a character, product or simple brand symbol as the runner so the campaign world is visible throughout the round.
Create a branded runner game with your mascot, background and three obstacle designs. Players tap to jump, earn one point for every cleared obstacle and work toward the reward you set.
Free to customize. Publish one game for one calendar month for $25.
Build a free draft. Check publishing availability in your editor.
Use a character, product or simple brand symbol as the runner so the campaign world is visible throughout the round.
Replace generic hurdles with campaign objects. Their collision sizes stay controlled while the artwork gives the run its theme.
Tie a reachable score to a future eligible order, location visit or event action with a clear validity window.
This food-business sprint uses one-tap jumps and unlocks its example return offer after five obstacles. Play the real round; the demo does not issue a usable code or save contact details.
This food-business sprint uses one-tap jumps and unlocks its example return offer after five obstacles. Play the real round; the demo does not issue a usable code or save contact details.
Runner creates repeat attempts naturally, so set the commercial goal before tuning the score. A modest threshold and explicit offer are more useful than an endless high-score promise.
The player sees the campaign conditions before starting the browser game. No app installation or game account is required.
The character runs automatically. Grounded taps jump over incoming obstacles; hitting one ends the attempt.
When the score reaches your threshold, the player can receive a code and follow the destination you chose for the next visit.
Use a clear character silhouette, obstacles with distinct outlines and a background that does not hide the play area. Test contrast on the smallest supported phone width.
Place the QR code on packaging after purchase and let a qualifying run unlock a small add-on for a future eligible order.
Example: clear five obstacles and use the code within 21 days at a listed location.Introduce a new character by making it playable, then send the customer to the campaign story or featured range.
Next step: campaign page, product collection or staffed launch display.Offer a short run while visitors wait, with a reward that can be verified nearby and does not affect queue order.
Placement: queue signage. Reward: a limited event extra collected from staff.Share the link as a playable campaign asset and keep any reward rules independent of screenshots or unverified self-reported scores.
Measurement: verified rounds and codes, with media reach tracked in the social platform.Several attempts can come from one interested player. Use verified completions and reward redemptions for the campaign funnel, then compare them with the eligible future orders or visits in your own system.
No. A tap starts a jump only while the character is on the ground. Taps in the air do not add a second jump, so the rule remains consistent across attempts.
Yes. Add your runner character and three obstacle images, then preview them against the background. The game keeps its collision geometry while using your visual assets.
The campaign can show gameplay results, but reward eligibility should follow the configured verified score and published terms. Do not promise a ranked prize unless you operate that process separately.