BRANDED ORDER-BUILDING GAME

Turn your menu into a fast order-building game.

Create a branded order game with six foods, drinks or product parts. Players follow the sequence on four order cards, earn points for correct taps and unlock the offer you configured.

Free to customize. Publish one game for one calendar month for $25.

Build a free draft. Check publishing availability in your editor.

Six recognizable items

Replace every item with a dish, drink, ingredient, package or product part that customers can distinguish quickly.

A fixed, fair round

Every round contains four orders of three items. A correct item is worth 10 points; a wrong tap gives feedback and the order stays open.

A practical handoff

Connect the score to a same-visit extra, a tasting or a return offer that staff can verify with a unique code.

LIVE DEMO

Build four café orders before time runs out

This café demo asks for three items per order and gives 10 points for every correct choice. Try the complete 45-second round; demo reward codes and contact details are not saved.

BUILD FOUR CAFÉ ORDERS BEFORE TIME RUNS OUTSAMPLE · NO REAL PRIZES

This café demo asks for three items per order and gives 10 points for every correct choice. Try the complete 45-second round; demo reward codes and contact details are not saved.

PLAYER PATH

Designed for the minutes between order and pickup

The strongest setup uses the customer’s real context: a QR code near the counter, familiar menu visuals and a reward the team can fulfil without slowing service.

  1. Scan while waiting

    Place the campaign QR on the receipt, pickup screen, table card or counter sign. The game opens in the browser without an app.

  2. Follow each order card

    The player taps the requested items in sequence. Four completed orders contain twelve correct selections in total.

  3. Use the earned code

    A qualifying score reveals your stated offer and code. Staff confirms the conditions and redeems it before providing the reward.

BRAND AND CONTENT

Make the choices look like your real range

Use clean, distinct artwork rather than six near-identical pack shots. Players should recognize the requested item at phone size before the timer becomes the challenge.

  • Six separate item images and editable item names
  • Campaign background, player character, accent colour, title and logo
  • Reward threshold, stock, validity, locations and redemption terms
  • English and Russian player copy configured separately
CAMPAIGN FIT

Campaigns that suit an order-building mechanic

Café pickup wait

Feature drinks, pastries and add-ons customers already see on the menu, then offer a small extra with today’s eligible purchase.

Placement: receipt or pickup counter. Reward: a mini cookie while stock lasts.

Pizza order collection

Use toppings or menu icons as the six choices. Keep the game separate from the customer’s actual food order and queue position.

Placement: order-status display. Reward: one eligible dip with the collected pizza.

New flavour sampling

Build sample orders around the featured ingredient so the interaction introduces the launch before a staffed tasting.

Placement: launch counter. Reward: one sample portion after allergen guidance.

Product-kit discovery

Replace food with components, accessories or pack contents when a product is easier to understand as a short assembly sequence.

Placement: demonstration stand. Next step: view the real kit with a team member.
MEASUREMENT

Measure the handoff, not just correct taps

Completed orders show interaction with the game. To judge the promotion, compare verified rounds, issued codes and staff redemptions with the eligible orders recorded in your sales system.

  • Game starts
  • Verified rounds
  • Reward codes issued
  • Codes redeemed by staff
ONE PUBLISHED GAME
$25 for one calendar month
  • No per-player fee
  • Public link, QR code and reward-code management
  • The month starts when you publish
Create an order-building game

Practical questions

Can I replace all six items?

Yes. Upload or generate a separate image for each item and edit its player-facing name. Use distinct silhouettes and short labels so every choice remains clear on a phone.

Does the game connect to my ordering system?

No. The order cards are game content, not live customer orders or kitchen tickets. Track the qualifying purchase separately when staff redeems a reward code.

What happens after a wrong item?

The player sees incorrect feedback and continues the same order. The mistake does not add points or silently replace the requested sequence.