Six recognizable items
Replace every item with a dish, drink, ingredient, package or product part that customers can distinguish quickly.
Create a branded order game with six foods, drinks or product parts. Players follow the sequence on four order cards, earn points for correct taps and unlock the offer you configured.
Free to customize. Publish one game for one calendar month for $25.
Build a free draft. Check publishing availability in your editor.
Replace every item with a dish, drink, ingredient, package or product part that customers can distinguish quickly.
Every round contains four orders of three items. A correct item is worth 10 points; a wrong tap gives feedback and the order stays open.
Connect the score to a same-visit extra, a tasting or a return offer that staff can verify with a unique code.
This café demo asks for three items per order and gives 10 points for every correct choice. Try the complete 45-second round; demo reward codes and contact details are not saved.
This café demo asks for three items per order and gives 10 points for every correct choice. Try the complete 45-second round; demo reward codes and contact details are not saved.
The strongest setup uses the customer’s real context: a QR code near the counter, familiar menu visuals and a reward the team can fulfil without slowing service.
Place the campaign QR on the receipt, pickup screen, table card or counter sign. The game opens in the browser without an app.
The player taps the requested items in sequence. Four completed orders contain twelve correct selections in total.
A qualifying score reveals your stated offer and code. Staff confirms the conditions and redeems it before providing the reward.
Use clean, distinct artwork rather than six near-identical pack shots. Players should recognize the requested item at phone size before the timer becomes the challenge.
Feature drinks, pastries and add-ons customers already see on the menu, then offer a small extra with today’s eligible purchase.
Placement: receipt or pickup counter. Reward: a mini cookie while stock lasts.Use toppings or menu icons as the six choices. Keep the game separate from the customer’s actual food order and queue position.
Placement: order-status display. Reward: one eligible dip with the collected pizza.Build sample orders around the featured ingredient so the interaction introduces the launch before a staffed tasting.
Placement: launch counter. Reward: one sample portion after allergen guidance.Replace food with components, accessories or pack contents when a product is easier to understand as a short assembly sequence.
Placement: demonstration stand. Next step: view the real kit with a team member.Completed orders show interaction with the game. To judge the promotion, compare verified rounds, issued codes and staff redemptions with the eligible orders recorded in your sales system.
Yes. Upload or generate a separate image for each item and edit its player-facing name. Use distinct silhouettes and short labels so every choice remains clear on a phone.
No. The order cards are game content, not live customer orders or kitchen tickets. Track the qualifying purchase separately when staff redeems a reward code.
The player sees incorrect feedback and continues the same order. The mistake does not add points or silently replace the requested sequence.