BRANDED CATCH GAME

Put your launch product at the centre of a catch game.

Create a branded catching game for a product launch, tasting counter or live event. Players tap to reverse the tray, catch your falling product visuals and unlock the staffed next step you configured.

Free to customize. Publish one game for one calendar month for $25.

Build a free draft. Check publishing availability in your editor.

Product-led artwork

Use up to three falling-item visuals so the object people catch is the launch pack, sample, ingredient or campaign symbol.

One-tap direction control

The tray moves continuously. A tap reverses its direction, making the challenge easy to explain on a sign beside the QR code.

Staffed fulfilment

Set a reachable score and finite reward stock, then let the event team verify each issued code before handing over a sample or gift.

LIVE DEMO

Catch three launch products

In this launch demo, each tap reverses the moving tray. Catch three falling product items to reach the example reward; no real sample is reserved and no contact data is stored.

CATCH THREE LAUNCH PRODUCTSSAMPLE · NO REAL PRIZES

In this launch demo, each tap reverses the moving tray. Catch three falling product items to reach the example reward; no real sample is reserved and no contact data is stored.

PLAYER PATH

A short skill challenge for an in-person activation

Catch is strongest when the product is physically nearby. The game creates a playful opening, while a trained team member handles availability, ingredients, eligibility and the actual handover.

  1. Scan at the activation

    A counter sign, event badge insert or product display opens the game in the customer’s mobile browser.

  2. Turn the tray and catch

    The player times taps to move under each falling item. A missed item ends the round; every successful catch adds one point.

  3. Show the code to the team

    A qualifying result can issue a unique code. Staff checks that it is unused and confirms the published offer before fulfilment.

BRAND AND CONTENT

Make the caught object unmistakably yours

A bold pack silhouette or simple product illustration reads better in motion than a photograph filled with small labels. Preview every item against the chosen background.

  • Three rotating catch-item images plus the player tray or character
  • Campaign background, logo, title, accent colour and instructions
  • Target score, sample stock, event hours and collection conditions
  • Optional contact request tied to a clearly explained follow-up
CAMPAIGN FIT

Where catching supports the real launch experience

Tasting counter

Let visitors catch the featured flavour or package before collecting one sample from a team member who can answer ingredient questions.

Reward: one sample portion today, subject to published hours and stock.

Trade-show product demo

Use branded components as falling items, then invite qualified visitors to try the real product at the stand.

Next step: a staffed demonstration with a defined queue and availability.

Pop-up opening

Match the falling artwork to the opening range and keep the reward redeemable only at the staffed location during stated hours.

Placement: window QR and counter display. Reward: a limited opening-day extra.

Creator or social launch

Share the game by link for awareness, then reserve physical rewards for a listed venue rather than promising remote delivery.

Next step: open the launch page or find the participating location.
MEASUREMENT

Reconcile game demand with samples handed out

Catch scores show play, not product trial. Compare verified rounds and issued codes with staff redemptions and the sample count maintained by the activation team.

  • Catch-game starts
  • Verified score completions
  • Sample codes issued
  • Samples redeemed by staff
ONE PUBLISHED GAME
$25 for one calendar month
  • No per-player fee
  • Public link, QR code and reward-code management
  • The month starts when you publish
Create a branded catch game

Practical questions

How does the catch game control work?

The tray moves from side to side. Each tap reverses its direction. The player must overlap the falling item when it reaches the tray; a miss ends the round.

Can I use several product images?

Yes. Configure three catch-item slots for package variants, flavours or related campaign objects. Keep their apparent size and contrast similar for a fair round.

Does a winning score reserve a sample automatically?

No. Set honest stock and event conditions, and have staff verify availability when the code is presented. Stop or update the offer when physical stock runs out.