RESTAURANT PROMOTION GAMES

Choose the restaurant goal first. Then choose the game.

Create a short branded game for the moment a guest is waiting, exploring the menu or deciding whether to return. Start with a prepared offer and staff flow, then try every mechanic in the same campaign.

Free to customize. Publish one game for one calendar month for $25.

Build a free draft. Check publishing availability in your editor.

Make the wait useful

Put a QR near the counter. The guest plays while the order is prepared and can receive a small same-visit extra that staff verifies.

Create a reason to return

Place the QR on packaging or a receipt. The player saves a code for a later eligible order within the validity period you set.

Help guests choose

Use a product quiz to explain ingredients, formats or a new menu item, then link to the relevant menu or staffed offer.

CHOOSE THE JOB

Do not ask one page to solve every restaurant problem

A same-visit reward and a next-order offer need different placement, validity and staff instructions. Choose the business moment before choosing artwork or game difficulty.

Food-truck return game

A future-use code gives customers a reason to check the schedule and visit another stop.

Open the prepared campaign
11 PLAYABLE GAMES

Try all 11 games with the same restaurant offer

Switch between every Tapmello mechanic without losing this pickup scenario. The prepared reward, conditions and customer path stay in place, so you can compare the actual play instead of imagining it.

PLAY THIS VERSION

Catch

Tap to turn your basket. Catch every item and unlock your reward.

Ready-made preset for: Pizza pickup · same-visit reward
PIZZA PICKUP · SAME-VISIT REWARD · CATCHSAMPLE · NO REAL PRIZES

Tap to turn your basket. Catch every item and unlock your reward.

Create with Catch

The editor opens with this niche, offer, reward and game already selected.

PLACEMENT

Put the QR where the intended action can happen

The QR placement sets the context for the game. Use one clear invitation and one reward path per placement, then compare them separately.

  • Pickup counter: play while waiting; claim a small extra before leaving.
  • Box or bag: play after pickup; save an offer for a later eligible order.
  • Table card: explore the menu or a featured item without interrupting service.
  • Social link: send people to a defined campaign, then direct them to the participating location or menu.
REWARD OPERATIONS

Keep the offer simple enough for a busy shift

Before publishing, name the qualifying purchase, participating location, stock, validity and combination rules. Staff sees reward codes in the business account and marks a valid code redeemed before fulfilling it.

  1. Define one eligible offer

    Example: one standard dip with today’s purchased whole pizza, while stock lasts.

  2. Brief the team

    Staff checks the unused code and the order condition before handing over the reward.

  3. Reconcile the outcome

    Compare verified redemptions with orders and reward cost. Replays and issued codes are not additional purchases.

WHAT TO MEASURE

Connect campaign activity to restaurant records

Tapmello shows visits, verified rounds, issued codes and redemptions. The restaurant remains the source of truth for orders, revenue, margin and reward cost.

  • QR visits by placement
  • Verified rounds
  • Rewards redeemed
  • Linked eligible orders
ONE PUBLISHED GAME
$25 for one calendar month
  • No per-player fee
  • Public link, QR sharing and reward-code management
  • Starts when the game is published; renew manually
Create a restaurant game

Practical questions

Does the game connect directly to our POS?

No automatic POS integration is included. Staff can redeem codes in Tapmello and link a redemption to an order reference; the restaurant keeps sales records in its own system.

Can guests play without downloading an app?

Yes. The public link opens in a mobile browser. Player registration is not required to start a round.

Which restaurant game should we choose?

Use a short tap or assembly game for a busy waiting moment, Memory when several visual products matter, and Product Quiz when the campaign needs to explain something. Try each version above with the same offer before deciding.