FOR PIZZERIAS · THE NEXT ORDER

Put a reason to order again inside the pizza box.

Add the game link to a box sticker or insert. The customer plays at home, saves the reward code and brings it back with a future qualifying order.

Create a next-order promotion

Free to customize. $25 to publish for one calendar month.

Build a free draft. Check publishing availability in your editor.

CUSTOMER PATH

One offer, three clear steps

  1. Discover

    The customer sees the invitation on or inside the box.

  2. Play

    They finish a short pizza-themed round at home.

  3. Order again

    They show the saved code with their next eligible pizza purchase.

SLICE & SCORESAMPLE · NO REAL PRIZES

Tap to reverse the box. Catch 3 slices. Claim your dip after the round ends.

A ready starting point: artwork, game and example offer. Change the brand, reward, stock, conditions and score before publishing. Replace any image.

READY TO ADAPT

The campaign starts with the practical details

Customer invitation

Finished the pizza? Catch three slices and save a dip for your next whole pizza.

A useful extra on the next order

The example offers one standard dip with the next whole pizza. The reward stays affordable and is connected to a real future purchase.

Example reward terms

One standard dip with the next paid whole pizza within 14 days. Show the unused code when ordering in store; online application requires a separate integration.

This is an editable campaign example, not a promise of business results. Confirm the reward, stock, eligibility and dates before publishing.

STAFF FLOW

A short instruction your team can follow

  1. Put the current game QR and conditions on boxes or inserts.

  2. Confirm the new order qualifies when the customer returns.

  3. Check and redeem the code before handing over the dip.

The code does not apply itself to an online checkout. Staff handles the reward through the pizzeria’s normal process.

MEASUREMENT

Count the business outcome separately

Match redeemed codes to future orders in your own sales data. Repeat rounds are engagement; only a qualifying receipt confirms an order.

ONE PUBLISHED GAME
$25 for one calendar month
  • No per-player fee
  • Public link, QR sharing and reward-code management
  • Starts when the game is published; renew manually

You provide the audience, prizes and staff process. Results remain in your account after the campaign while Tapmello operates.

Create a next-order promotion

One practical question

Why would a customer keep the code?

Use a reward that naturally belongs with the next pizza, state the expiry clearly and let the customer save the code immediately after playing.