Customer invitation
Finished the pizza? Catch three slices and save a dip for your next whole pizza.
Add the game link to a box sticker or insert. The customer plays at home, saves the reward code and brings it back with a future qualifying order.
Free to customize. $25 to publish for one calendar month.
Build a free draft. Check publishing availability in your editor.
The customer sees the invitation on or inside the box.
They finish a short pizza-themed round at home.
They show the saved code with their next eligible pizza purchase.
Tap to reverse the box. Catch 3 slices. Claim your dip after the round ends.
A ready starting point: artwork, game and example offer. Change the brand, reward, stock, conditions and score before publishing. Replace any image.
Finished the pizza? Catch three slices and save a dip for your next whole pizza.
The example offers one standard dip with the next whole pizza. The reward stays affordable and is connected to a real future purchase.
One standard dip with the next paid whole pizza within 14 days. Show the unused code when ordering in store; online application requires a separate integration.
This is an editable campaign example, not a promise of business results. Confirm the reward, stock, eligibility and dates before publishing.
Put the current game QR and conditions on boxes or inserts.
Confirm the new order qualifies when the customer returns.
Check and redeem the code before handing over the dip.
The code does not apply itself to an online checkout. Staff handles the reward through the pizzeria’s normal process.
Match redeemed codes to future orders in your own sales data. Repeat rounds are engagement; only a qualifying receipt confirms an order.
You provide the audience, prizes and staff process. Results remain in your account after the campaign while Tapmello operates.
Create a next-order promotionUse a reward that naturally belongs with the next pizza, state the expiry clearly and let the customer save the code immediately after playing.