FOR CAFÉS · THE NEXT VISIT

The coffee is finished. Give your guest a reason to come back.

Share the game on a receipt, counter card or follow-up message. The guest plays now or later, saves a code and uses it with a qualifying purchase on a future visit.

Set up a next-visit offer

Free to customize. $25 to publish for one calendar month.

Build a free draft. Check publishing availability in your editor.

CUSTOMER PATH

One offer, three clear steps

  1. Invite

    The guest finds the game after today’s purchase.

  2. Save

    A qualifying round unlocks a reward code on their phone.

  3. Return

    They bring the code back with their next eligible drink purchase.

YOUR NEXT COFFEESAMPLE · NO REAL PRIZES

Tap to keep the cup flying. Pass 5 wafers and save a treat for your next coffee.

A ready starting point: artwork, game and example offer. Change the brand, reward, stock, conditions and score before publishing. Replace any image.

READY TO ADAPT

The campaign starts with the practical details

Customer invitation

One more round, one more reason to visit. Play now and save your treat for your next coffee.

A reason for the next choice

The example offers a mini dessert with the next eligible drink. It is a finite campaign offer, not a permanent discount or a full loyalty programme.

Example reward terms

One mini dessert with the next paid medium or large drink within 14 days. One use per code; show it before payment.

This is an editable campaign example, not a promise of business results. Confirm the reward, stock, eligibility and dates before publishing.

STAFF FLOW

A short instruction your team can follow

  1. Place the invitation on the receipt, bag insert or your own follow-up channel.

  2. Confirm the next purchase meets the published conditions.

  3. Check and redeem the code before adding the dessert.

Tapmello records issued and redeemed codes. Your till remains the source of truth for the purchase itself.

MEASUREMENT

Count the business outcome separately

Track redeemed offers and match them to qualifying receipts in your own sales records. This shows return behaviour without calling every play a sale.

ONE PUBLISHED GAME
$25 for one calendar month
  • No per-player fee
  • Public link, QR sharing and reward-code management
  • Starts when the game is published; renew manually

You provide the audience, prizes and staff process. Results remain in your account after the campaign while Tapmello operates.

Set up a next-visit offer

One practical question

Does this become another permanent discount?

No. Set a limited quantity, a clear purchase condition and an expiry that fits a realistic return cycle.