Customer invitation
Your order is home. Stack five parcels and save an accessory offer for your next purchase.
Put the game invitation inside the pickup bag. The customer plays later, saves a code and uses it with a future purchase in your own store under clearly stated conditions.
Free to customize. $25 to publish for one calendar month.
Build a free draft. Check publishing availability in your editor.
The customer finds the invitation inside the current order.
They complete the branded game and save the code.
Staff checks it with the next eligible purchase.
Stack 5 parcels and save an accessory offer for your next eligible purchase.
A ready starting point: artwork, game and example offer. Change the brand, reward, stock, conditions and score before publishing. Replace any image.
Your order is home. Stack five parcels and save an accessory offer for your next purchase.
The example discounts one eligible accessory on the next purchase. For infrequent categories, choose a useful add-on and a longer validity period.
10% off one eligible full-price accessory on the next purchase within 45 days. One use per code; combination rules apply as published.
This is an editable campaign example, not a promise of business results. Confirm the reward, stock, eligibility and dates before publishing.
Place the current game invitation and expiry inside pickup bags.
Confirm the future basket contains an eligible item.
Check and redeem the code before applying the offer in your normal system.
The code does not apply automatically in ecommerce. A custom checkout integration is separate from the base campaign flow.
Match redeemed codes to future eligible purchases in your sales records. Choose a reward whose cost remains sensible for the category.
You provide the audience, prizes and staff process. Results remain in your account after the campaign while Tapmello operates.
Set up a next-purchase promotionOffer a related accessory or service, use a realistic validity period and define the eligible range before printing inserts.