FOR RETAIL PICKUP · THE CURRENT VISIT

Make the wait at pickup part of meeting your store.

A separate game QR at your collection desk gives waiting customers a short product-themed activity and an optional add-on offer. Your order barcode and identity checks stay unchanged.

Create a game for the pickup area

Free to customize. $25 to publish for one calendar month.

Build a free draft. Check publishing availability in your editor.

CUSTOMER PATH

One offer, three clear steps

  1. Check in

    The customer follows your normal pickup process.

  2. Play

    While waiting, they stack five branded parcels.

  3. Add

    Staff checks a separate reward code for an eligible accessory.

PARCEL STACKSAMPLE · NO REAL PRIZES

Tap to stack 5 parcels. Claim your add-on offer after the round ends.

A ready starting point: artwork, game and example offer. Change the brand, reward, stock, conditions and score before publishing. Replace any image.

READY TO ADAPT

The campaign starts with the practical details

Customer invitation

Your order is being brought out. Stack five parcels and unlock an offer for today’s store visit.

A separate add-on during collection

The example gives 10% off one full-price accessory purchased in store. It does not alter the prepaid order or its pickup status.

Example reward terms

10% off one eligible full-price accessory bought during today’s collection. Show the unused game code before paying for the accessory.

This is an editable campaign example, not a promise of business results. Confirm the reward, stock, eligibility and dates before publishing.

STAFF FLOW

A short instruction your team can follow

  1. Complete order identification with your usual barcode or ID check.

  2. Confirm the separate accessory meets the game offer conditions.

  3. Check and redeem the Tapmello code before applying the offer.

The game code never replaces the collection barcode, confirms stock or changes when an order is ready.

MEASUREMENT

Count the business outcome separately

Track redeemed game offers and reconcile add-on purchases in your store data. The online order existed before the game and is not a new game-driven sale.

ONE PUBLISHED GAME
$25 for one calendar month
  • No per-player fee
  • Public link, QR sharing and reward-code management
  • Starts when the game is published; renew manually

You provide the audience, prizes and staff process. Results remain in your account after the campaign while Tapmello operates.

Create a game for the pickup area

One practical question

Could staff confuse the two codes?

Label the game QR and reward code clearly. Staff completes pickup first, then handles the optional offer as a separate step.