FOR RETAIL PICKUP · THE CURRENT VISIT

Make the wait at pickup part of meeting your store.

A separate game QR at your collection desk gives waiting customers a short product-themed activity and an optional add-on offer. Your order barcode and identity checks stay unchanged.

Create a game for the pickup area

Free to customize. 12,500 KZT to publish for one calendar month.

Build a free draft. Your editor will show the 5-day trial and the invoice option.

CUSTOMER PATH

One offer, three clear steps

  1. Check in

    The customer follows your normal pickup process.

  2. Play

    While waiting, they stack five branded parcels.

  3. Add

    Staff checks a separate reward code for an eligible accessory.

OPERATIONAL FIT

Pickup traffic can support a separate store add-on

The customer already has a valid reason to visit the collection desk. Once identity and order checks are complete, a product-themed game can introduce one eligible accessory without changing the prepaid order, its stock status or its collection barcode.

Pilot check

Pilot at one desk and ask staff to record every moment the game code is confused with an order code. Continue only when the two flows remain visibly distinct.

11 PLAYABLE GAMES

Choose the game for this campaign

Try every mechanic in this niche setting. The offer, reward, timing and customer path stay prepared for the selected goal.

PLAY THIS VERSION

Stack

Tap to stack. Line up each block and unlock your reward.

Ready-made preset for: Retail click & collect
RETAIL CLICK & COLLECT · STACKSAMPLE · NO REAL PRIZES

Tap to stack. Line up each block and unlock your reward.

Create with Stack

The editor opens with this niche, offer, reward and game already selected.

READY TO ADAPT

The campaign starts with the practical details

Customer invitation

Your order is being brought out. Stack five parcels and unlock an offer for today’s store visit.

A separate add-on during collection

The example gives 10% off one full-price accessory purchased in store. It does not alter the prepaid order or its pickup status.

Example reward terms

10% off one eligible full-price accessory bought during today’s collection. Show the unused game code before paying for the accessory.

This is an editable campaign example, not a promise of business results. Confirm the reward, stock, eligibility and dates before publishing.

STAFF FLOW

A short instruction your team can follow

  1. Complete order identification with your usual barcode or ID check.

  2. Confirm the separate accessory meets the game offer conditions.

  3. Check and redeem the Tapmello code before applying the offer.

The game code never replaces the collection barcode, confirms stock or changes when an order is ready.

OPERATING DETAILS

Complete collection before handling the game offer

Order ID first
Use the normal barcode, name or identity check and bring out the paid order before discussing the optional accessory.
Eligible accessory zone
Keep a clearly marked full-price range near the till and remove unavailable items from the published conditions.
Distinct code language
Call it a game reward code on signs and staff notes; never label it as a collection or order code.
BUSINESS METRICS

Measure the optional add-on after collection

Track redeemed game offers and reconcile add-on purchases in your store data. The online order existed before the game and is not a new game-driven sale.

Offer redemption per pickup
Game offers redeemed divided by completed eligible collections during the same pilot period.
Verified accessory attach
Redeemed codes with a separate eligible accessory receipt, excluding the value of the prepaid order.
Code-confusion incidents
Times a customer or colleague presents the game code as pickup proof or scans the order code for the reward.
ONE PUBLISHED GAME
12,500 KZT for one calendar month
  • No per-player fee
  • Public link, QR sharing and reward-code management
  • Starts when the game is published; renew manually

You provide the audience, prizes and staff process. Results remain in your account after the campaign while Tapmello operates.

Create a game for the pickup area

Questions from a retail pickup desk

Could staff confuse the two codes?

Label the game QR and reward code clearly. Staff completes pickup first, then handles the optional offer as a separate step.

Can the offer change the order being collected?

No. Complete the prepaid order exactly as placed. Any accessory is a new, separate in-store purchase under the published terms.

What if the eligible accessory is out of stock?

Stop displaying the invitation or publish a defined substitute before issuing more codes. The game does not confirm store inventory.