Customer invitation
Your order is being brought out. Stack five parcels and unlock an offer for today’s store visit.
A separate game QR at your collection desk gives waiting customers a short product-themed activity and an optional add-on offer. Your order barcode and identity checks stay unchanged.
Free to customize. 12,500 KZT to publish for one calendar month.
Build a free draft. Your editor will show the 5-day trial and the invoice option.
The customer follows your normal pickup process.
While waiting, they stack five branded parcels.
Staff checks a separate reward code for an eligible accessory.
The customer already has a valid reason to visit the collection desk. Once identity and order checks are complete, a product-themed game can introduce one eligible accessory without changing the prepaid order, its stock status or its collection barcode.
Pilot at one desk and ask staff to record every moment the game code is confused with an order code. Continue only when the two flows remain visibly distinct.
Try every mechanic in this niche setting. The offer, reward, timing and customer path stay prepared for the selected goal.
Tap to stack. Line up each block and unlock your reward.
Tap to stack. Line up each block and unlock your reward.
The editor opens with this niche, offer, reward and game already selected.
Your order is being brought out. Stack five parcels and unlock an offer for today’s store visit.
The example gives 10% off one full-price accessory purchased in store. It does not alter the prepaid order or its pickup status.
10% off one eligible full-price accessory bought during today’s collection. Show the unused game code before paying for the accessory.
This is an editable campaign example, not a promise of business results. Confirm the reward, stock, eligibility and dates before publishing.
Complete order identification with your usual barcode or ID check.
Confirm the separate accessory meets the game offer conditions.
Check and redeem the Tapmello code before applying the offer.
The game code never replaces the collection barcode, confirms stock or changes when an order is ready.
Track redeemed game offers and reconcile add-on purchases in your store data. The online order existed before the game and is not a new game-driven sale.
You provide the audience, prizes and staff process. Results remain in your account after the campaign while Tapmello operates.
Create a game for the pickup areaLabel the game QR and reward code clearly. Staff completes pickup first, then handles the optional offer as a separate step.
No. Complete the prepaid order exactly as placed. Any accessory is a new, separate in-store purchase under the published terms.
Stop displaying the invitation or publish a defined substitute before issuing more codes. The game does not confirm store inventory.