Customer invitation
Your pizza is baking. Catch three slices before your order is called and unlock a dip.
A QR beside pickup opens a short pizza-themed game. Guests can win a standard dip for the order they are already collecting, while the kitchen and order queue continue as normal.
Free to customize. $25 to publish for one calendar month.
Build a free draft. Check publishing availability in your editor.
The customer opens the game after ordering.
They catch three pizza slices during a short round.
Staff checks the code and adds one dip at pickup.
Catch 3 slices while your order bakes. Claim a dip when your pizza is collected.
A ready starting point: artwork, game and example offer. Change the brand, reward, stock, conditions and score before publishing. Replace any image.
Your pizza is baking. Catch three slices before your order is called and unlock a dip.
The bonus is deliberately simple: it can be handed over at pickup without changing the pizza or sending work back to the kitchen.
One standard dip with today’s paid whole pizza, while stock lasts. Show the unused code when collecting the order.
This is an editable campaign example, not a promise of business results. Confirm the reward, stock, eligibility and dates before publishing.
Place the game QR beside the waiting area, separate from ordering links.
Check the code when the order number is called.
Redeem it and add the selected standard dip.
The game does not track the pizza or justify a delay. Guests must still be able to hear their order number and stop immediately.
Review rounds, issued codes and dips redeemed. Keep order volume and preparation time in the pizzeria’s own systems.
You provide the audience, prizes and staff process. Results remain in your account after the campaign while Tapmello operates.
Create a game for waiting guestsNo. It is a separate branded activity. Ordering, preparation status and pickup remain in your normal workflow.