Customer invitation
Your pizza is baking. Choose six correct ingredients in the game and unlock a dip with today’s whole pizza.
A QR beside pickup opens a game where guests tap ingredients to assemble the pictured orders. Six correct items earn 60 points toward a dip with today’s pizza. The kitchen and order queue continue as normal.
Free to customize. 12,500 KZT to publish for one calendar month.
Build a free draft. Your editor will show the 5-day trial and the invoice option.
The customer opens the game after ordering.
They choose the pictured ingredients across four orders in up to 45 seconds.
Staff checks the code and adds one dip at pickup.
Pickup guests already wait after ordering, and a sealed dip can be added when the box leaves the counter. The reward does not alter toppings, reopen the kitchen ticket or imply that the pizza will bake faster.
Observe one pickup period: can guests hear their order number, end the round immediately and claim a dip without the box returning to the make line?
Try every mechanic in this niche setting. The offer, reward, timing and customer path stay prepared for the selected goal.
Tap the items in the order shown. Complete four orders in 45 seconds. Each item earns 10 points.
Tap the items in the order shown. Complete four orders in 45 seconds. Each item earns 10 points.
The editor opens with this niche, offer, reward and game already selected.
Your pizza is baking. Choose six correct ingredients in the game and unlock a dip with today’s whole pizza.
The bonus is deliberately simple: it can be handed over at pickup without changing the pizza or sending work back to the kitchen.
One standard dip with today’s paid whole pizza, while stock lasts. Show the unused code when collecting the order.
This is an editable campaign example, not a promise of business results. Confirm the reward, stock, eligibility and dates before publishing.
Place the game QR beside the waiting area, separate from ordering links.
Check the code when the order number is called.
Redeem it and add the selected standard dip.
The game does not track the pizza or justify a delay. Guests must still be able to hear their order number and stop immediately.
Review rounds, issued codes and dips redeemed. Keep order volume and preparation time in the pizzeria’s own systems.
You provide the audience, prizes and staff process. Results remain in your account after the campaign while Tapmello operates.
Create a game for waiting guestsNo. It is a separate branded activity. Ordering, preparation status and pickup remain in your normal workflow.
You choose the published limit. For predictable cost, state one reward per eligible order and have staff accept one unused code with that receipt.
A sealed dip is easier because it does not change a pizza already in the oven. Any kitchen-made reward needs its own capacity check.