Customer invitation
Your order is cooking. Choose six correct ingredients in the game and unlock a dip with today’s meal.
Place a QR near collection, outside the payment line. Customers tap the ingredients shown in four short orders. Six correct choices earn 60 points and can unlock a dip that the pickup person hands over without altering the meal.
Free to customize. 12,500 KZT to publish for one calendar month.
Build a free draft. Your editor will show the 5-day trial and the invoice option.
The customer scans after ordering and moves clear of the till.
They follow the visible order and choose ingredients in a round lasting up to 45 seconds.
Staff checks the code and adds the agreed dip to the order.
The interaction runs on the customer’s phone after ordering, and a standard dip can sit at the collection station. The cook keeps working from the paid ticket while the pickup person performs one short code check.
Test at the actual pitch with the crew and mobile connection you will use. Stop the pilot if scanning or redemption pulls anyone back to the payment window.
Try every mechanic in this niche setting. The offer, reward, timing and customer path stay prepared for the selected goal.
Tap the items in the order shown. Complete four orders in 45 seconds. Each item earns 10 points.
Tap the items in the order shown. Complete four orders in 45 seconds. Each item earns 10 points.
The editor opens with this niche, offer, reward and game already selected.
Your order is cooking. Choose six correct ingredients in the game and unlock a dip with today’s meal.
A standard dip is quick to verify, easy to stock and does not require the cook to remake or customise a dish already underway.
One standard dip with today’s paid meal at this location, while stock lasts. Show the unused code at pickup.
This is an editable campaign example, not a promise of business results. Confirm the reward, stock, eligibility and dates before publishing.
Place the QR where customers can wait without blocking payment.
Check the code and purchase condition at collection.
Redeem the code before adding the dip.
Published games and code checks need a working connection. Test the exact trading location before displaying the QR.
Count redeemed rewards by location or shift and compare them with your own orders. People in the queue are not automatically unique players.
You provide the audience, prizes and staff process. Results remain in your account after the campaign while Tapmello operates.
Set up a game at pickupThe sign gives the instruction and the round runs on the customer’s phone. Staff follows one short code-checking step at pickup.
Do not display the QR until a full play-and-redeem test succeeds. Use your normal service recovery plan rather than promising offline validation.
Yes, when the published offer names the current participating location and hours. Update those details before the sign appears at the next pitch.