FOR FOOD TRUCKS · THE CURRENT VISIT

Guests are waiting for food. Give them a game on their own phone.

Place a QR near collection, outside the payment line. Customers tap the ingredients shown in four short orders. Six correct choices earn 60 points and can unlock a dip that the pickup person hands over without altering the meal.

Set up a game at pickup

Free to customize. 12,500 KZT to publish for one calendar month.

Build a free draft. Your editor will show the 5-day trial and the invoice option.

CUSTOMER PATH

One offer, three clear steps

  1. Step aside

    The customer scans after ordering and moves clear of the till.

  2. Assemble

    They follow the visible order and choose ingredients in a round lasting up to 45 seconds.

  3. Pick up

    Staff checks the code and adds the agreed dip to the order.

OPERATIONAL FIT

A pickup game can work with a two-person service crew

The interaction runs on the customer’s phone after ordering, and a standard dip can sit at the collection station. The cook keeps working from the paid ticket while the pickup person performs one short code check.

Pilot check

Test at the actual pitch with the crew and mobile connection you will use. Stop the pilot if scanning or redemption pulls anyone back to the payment window.

11 PLAYABLE GAMES

Choose the game for this campaign

Try every mechanic in this niche setting. The offer, reward, timing and customer path stay prepared for the selected goal.

PLAY THIS VERSION

Order Up

Tap the items in the order shown. Complete four orders in 45 seconds. Each item earns 10 points.

Ready-made preset for: Food trucks & takeaway
FOOD TRUCKS & TAKEAWAY · ORDER UPSAMPLE · NO REAL PRIZES

Tap the items in the order shown. Complete four orders in 45 seconds. Each item earns 10 points.

Create with Order Up

The editor opens with this niche, offer, reward and game already selected.

READY TO ADAPT

The campaign starts with the practical details

Customer invitation

Your order is cooking. Choose six correct ingredients in the game and unlock a dip with today’s meal.

A reward that fits a small service team

A standard dip is quick to verify, easy to stock and does not require the cook to remake or customise a dish already underway.

Example reward terms

One standard dip with today’s paid meal at this location, while stock lasts. Show the unused code at pickup.

This is an editable campaign example, not a promise of business results. Confirm the reward, stock, eligibility and dates before publishing.

STAFF FLOW

A short instruction your team can follow

  1. Place the QR where customers can wait without blocking payment.

  2. Check the code and purchase condition at collection.

  3. Redeem the code before adding the dip.

Published games and code checks need a working connection. Test the exact trading location before displaying the QR.

OPERATING DETAILS

Design for a small counter and changing conditions

Queue split
Place the QR where paid customers wait, far enough from the menu and card reader to keep ordering moving.
Connection check
Open the published game and redeem a test code from the pitch before each trading session.
One-hand reward
Keep the eligible dips at collection so the pickup person can verify, redeem and hand over without calling the cook.
BUSINESS METRICS

Read results by pitch and shift

Count redeemed rewards by location or shift and compare them with your own orders. People in the queue are not automatically unique players.

Starts per trading hour
Verified starts grouped by location and open hour, compared with your own order count for context.
Pickup fulfilment rate
Dip codes successfully redeemed divided by codes presented to the pickup person.
Service failures
Claims not completed because of signal, stock or queue pressure, recorded with the cause.
ONE PUBLISHED GAME
12,500 KZT for one calendar month
  • No per-player fee
  • Public link, QR sharing and reward-code management
  • Starts when the game is published; renew manually

You provide the audience, prizes and staff process. Results remain in your account after the campaign while Tapmello operates.

Set up a game at pickup

Questions for a mobile food operation

Will staff have to explain the game?

The sign gives the instruction and the round runs on the customer’s phone. Staff follows one short code-checking step at pickup.

What if mobile coverage is weak at the pitch?

Do not display the QR until a full play-and-redeem test succeeds. Use your normal service recovery plan rather than promising offline validation.

Can we move the same sign between locations?

Yes, when the published offer names the current participating location and hours. Update those details before the sign appears at the next pitch.