Customer invitation
Your order is cooking. Clear five obstacles while you wait and unlock an extra dip.
Place a QR near collection, outside the payment line. Customers play a quick round and can unlock one simple add-on that the pickup person can hand over without altering the meal.
Free to customize. $25 to publish for one calendar month.
Build a free draft. Check publishing availability in your editor.
The customer scans after ordering and moves clear of the till.
They clear five obstacles in a short branded round.
Staff checks the code and adds the agreed dip to the order.
Tap to jump. Clear 5 bottles and finish your round to claim a dip.
A ready starting point: artwork, game and example offer. Change the brand, reward, stock, conditions and score before publishing. Replace any image.
Your order is cooking. Clear five obstacles while you wait and unlock an extra dip.
A standard dip is quick to verify, easy to stock and does not require the cook to remake or customise a dish already underway.
One standard dip with today’s paid meal at this location, while stock lasts. Show the unused code at pickup.
This is an editable campaign example, not a promise of business results. Confirm the reward, stock, eligibility and dates before publishing.
Place the QR where customers can wait without blocking payment.
Check the code and purchase condition at collection.
Redeem the code before adding the dip.
Published games and code checks need a working connection. Test the exact trading location before displaying the QR.
Count redeemed rewards by location or shift and compare them with your own orders. People in the queue are not automatically unique players.
You provide the audience, prizes and staff process. Results remain in your account after the campaign while Tapmello operates.
Set up a game at pickupThe sign gives the instruction and the round runs on the customer’s phone. Staff follows one short code-checking step at pickup.