FOR FOOD TRUCKS · THE CURRENT VISIT

Guests are waiting for food. Give them a game on their own phone.

Place a QR near collection, outside the payment line. Customers play a quick round and can unlock one simple add-on that the pickup person can hand over without altering the meal.

Set up a game at pickup

Free to customize. $25 to publish for one calendar month.

Build a free draft. Check publishing availability in your editor.

CUSTOMER PATH

One offer, three clear steps

  1. Step aside

    The customer scans after ordering and moves clear of the till.

  2. Jump

    They clear five obstacles in a short branded round.

  3. Pick up

    Staff checks the code and adds the agreed dip to the order.

PICKUP PLAYSAMPLE · NO REAL PRIZES

Tap to jump. Clear 5 bottles and finish your round to claim a dip.

A ready starting point: artwork, game and example offer. Change the brand, reward, stock, conditions and score before publishing. Replace any image.

READY TO ADAPT

The campaign starts with the practical details

Customer invitation

Your order is cooking. Clear five obstacles while you wait and unlock an extra dip.

A reward that fits a small service team

A standard dip is quick to verify, easy to stock and does not require the cook to remake or customise a dish already underway.

Example reward terms

One standard dip with today’s paid meal at this location, while stock lasts. Show the unused code at pickup.

This is an editable campaign example, not a promise of business results. Confirm the reward, stock, eligibility and dates before publishing.

STAFF FLOW

A short instruction your team can follow

  1. Place the QR where customers can wait without blocking payment.

  2. Check the code and purchase condition at collection.

  3. Redeem the code before adding the dip.

Published games and code checks need a working connection. Test the exact trading location before displaying the QR.

MEASUREMENT

Count the business outcome separately

Count redeemed rewards by location or shift and compare them with your own orders. People in the queue are not automatically unique players.

ONE PUBLISHED GAME
$25 for one calendar month
  • No per-player fee
  • Public link, QR sharing and reward-code management
  • Starts when the game is published; renew manually

You provide the audience, prizes and staff process. Results remain in your account after the campaign while Tapmello operates.

Set up a game at pickup

One practical question

Will staff have to explain the game?

The sign gives the instruction and the round runs on the customer’s phone. Staff follows one short code-checking step at pickup.