Two clear choices
A tap moves the character immediately to the other lane. There is no steering wheel, drag gesture or hidden middle position to explain.
Create a branded lane-switch game for a service lounge, safely parked customer or staffed queue. Players tap to move between two lanes, avoid campaign obstacles and reach the score tied to your offer.
Free to customize. Publish one game for one calendar month for $25.
Build a free draft. Check publishing availability in your editor.
A tap moves the character immediately to the other lane. There is no steering wheel, drag gesture or hidden middle position to explain.
Replace the character, obstacle and background with visual cues from the service, venue or safety message.
Connect a modest score to a stocked same-visit extra that the team verifies after service, away from moving vehicles or equipment.
The car-wash demo switches between two fixed lanes and awards one point for each passed cone. Play only while parked or in the waiting area; the sample does not issue a real reward.
The car-wash demo switches between two fixed lanes and awards one point for each passed cone. Play only while parked or in the waiting area; the sample does not issue a real reward.
The mechanic can resemble a road, but the campaign must never invite play while driving, moving through a service lane or following staff directions. Put the QR where the customer is stationary and free to stop.
The QR code sits in a lounge, parked waiting bay or staffed desk, with the safety instruction visible before play.
Obstacles approach in either lane. The player moves once per tap, earns a point after passing one and loses the round on collision.
A verified qualifying score can reveal a code. Staff checks the purchased service and redeems the code before handing over the stated extra.
Keep the player and obstacle distinct from the road or background. A recognizable service icon is useful, but decorative reflections and detailed photos should not hide collision cues.
Use cones and a branded vehicle while the customer waits off the wash track, then issue a small extra after the paid service.
State plainly: never play while driving or moving through the wash.Place the game in the seated waiting area and use service objects as obstacles without implying diagnostic or safety advice.
Next step: a published service page or staffed collection desk.Theme the two paths around event graphics and give visitors a short activity that ends as soon as their line moves.
Reward collection must remain outside the entry-control flow.Use a fictional course to reinforce one simple campaign message, then link to the complete official guidance.
The game is an interaction, not training, testing or certification.Passed obstacles show interaction with the campaign, not service quality or safety knowledge. Compare verified runs and redeemed codes with eligible services recorded in the business system.
No. Place the invitation in a safely parked location or waiting area and state that the game must never be used while driving, moving through equipment or following staff directions.
There are exactly two lanes. Each tap moves the character directly to the other lane before the next movement and collision check.
No. Tapmello verifies the game result and code status. Staff or your sales system must confirm the qualifying service before fulfilment.