FOR SMM AGENCIES · AT THE CLIENT LOCATION

Add an in-location game promotion to SMM without building a game from scratch.

Turn a café, pizzeria, car wash or retail waiting moment into a concrete agency service. You configure the game and invitation; the client places the QR and fulfils rewards.

Prepare a game promotion for a client

Free to customize. 12,500 KZT to publish for one calendar month.

Build a free draft. Your editor will show the 5-day trial and the invoice option.

CUSTOMER PATH

One offer, three clear steps

  1. Agree

    The agency and client define the audience, reward, stock and staff owner.

  2. Prepare

    The agency brands the game and supplies the QR invitation.

  3. Operate

    The client places materials and checks reward codes on site.

OPERATIONAL FIT

An in-location game is a defined agency deliverable

The agency can supply creative, game configuration, QR artwork, a staff brief and a report beyond the social content calendar. The client still controls its venue, reward stock and frontline team, so those responsibilities need owners before the service is sold.

Pilot check

Run the first activation at one client location. Have the client owner sign off the offer, complete the staff rehearsal and approve the reporting definitions before launch.

11 PLAYABLE GAMES

Choose the game for this campaign

Try every mechanic in this niche setting. The offer, reward, timing and customer path stay prepared for the selected goal.

PLAY THIS VERSION

Flappy

Tap to fly. Collect points and unlock your reward.

Ready-made preset for: SMM & social media agencies
SMM & SOCIAL MEDIA AGENCIES · FLAPPYSAMPLE · NO REAL PRIZES

Tap to fly. Collect points and unlock your reward.

Create with Flappy

The editor opens with this niche, offer, reward and game already selected.

READY TO ADAPT

The campaign starts with the practical details

Customer invitation

Waiting for your order? Play our client’s quick brand challenge and unlock today’s bonus.

A specific service beyond posting

Package campaign setup, creative, placement guidance and reporting. Price your agency work separately from Tapmello publication and the client’s reward cost.

Example reward terms

Example: one small same-visit bonus with an eligible purchase at the client’s named location, while the agreed stock lasts.

This is an editable campaign example, not a promise of business results. Confirm the reward, stock, eligibility and dates before publishing.

STAFF FLOW

A short instruction your team can follow

  1. Get client approval for the offer, dates, stock and responsible staff member.

  2. Test the full round, QR and code lookup at the actual location.

  3. Report issued and redeemed codes separately from sales.

Tapmello supplies the game and hosting. The agency and client still own distribution, reward fulfilment, staffing and the operating brief.

OPERATING DETAILS

Write the agency-client runbook before creative production

Responsibility map
Name who approves copy, prints materials, supplies rewards, briefs staff, handles incidents and closes the campaign.
Location QA
Test the final QR, full round and code lookup on the client network with the colleague who will fulfil rewards.
Reporting boundary
Define which figures come from Tapmello and which sales or footfall fields the client must provide separately.
BUSINESS METRICS

Report service quality alongside campaign activity

Report verified rounds and staff-confirmed redemptions. Add purchase outcomes only when the client can reconcile them with its own data.

Setup lead time
Business days from approved brief to a location-tested campaign, excluding waits for client approvals as a separate line.
Verified redemption rate
Client-staff redemptions divided by issued reward codes, reported by location and shift.
Operating exception rate
Recorded stock, staffing, QR or code-check issues divided by claim attempts; include the responsible owner.
ONE PUBLISHED GAME
12,500 KZT for one calendar month
  • No per-player fee
  • Public link, QR sharing and reward-code management
  • Starts when the game is published; renew manually

You provide the audience, prizes and staff process. Results remain in your account after the campaign while Tapmello operates.

Prepare a game promotion for a client

Questions agencies should settle with the client

Can we promise a complete activation?

Only if your agency scopes the offline work too. The software does not provide venue staff, prize stock or client approvals.

Who answers a store employee during the campaign?

Name an agency contact and a client operations owner in the brief. Tapmello hosting does not replace the client’s internal escalation path.

What should the agency quote include?

Separate strategy, creative, setup, print, on-site work and reporting from Tapmello publication and the client-funded reward stock.