FOR SMM AGENCIES · THE CLIENT’S NEXT PURCHASE

Offer repeat-purchase campaigns and show used offers, not only likes.

Target a client’s existing customers through an agreed channel. The game gives them a future-purchase code, the business redeems it, and the agency connects those redemptions to client sales data.

Create a repeat-purchase campaign

Free to customize. $25 to publish for one calendar month.

Build a free draft. Check publishing availability in your editor.

CUSTOMER PATH

One offer, three clear steps

  1. Target

    The client chooses previous customers and an allowed invitation channel.

  2. Issue

    The branded game unlocks a saved next-purchase code.

  3. Reconcile

    The business redeems it and the agency matches it to client records.

COME BACK & PLAYSAMPLE · NO REAL PRIZES

Stack 5 pieces and save an agreed add-on for your next eligible purchase from the brand.

A ready starting point: artwork, game and example offer. Change the brand, reward, stock, conditions and score before publishing. Replace any image.

READY TO ADAPT

The campaign starts with the practical details

Customer invitation

Already know this brand? Play the challenge and save an extra for your next eligible purchase.

A measurable offer for a future action

Define the purchase condition, reward cost and expiry with the client. Tapmello shows code status; the client’s system confirms the revenue event.

Example reward terms

Example: one agreed add-on with the customer’s next eligible purchase within 30 days, subject to product, location and stock conditions.

This is an editable campaign example, not a promise of business results. Confirm the reward, stock, eligibility and dates before publishing.

STAFF FLOW

A short instruction your team can follow

  1. Have the client approve eligibility, reward economics and invitation audience.

  2. Brief client staff on code checking and one-time redemption.

  3. Report issued, redeemed and sales-confirmed outcomes as separate figures.

A redemption is not automatically a sale record. Separate client logins and team roles are not part of this campaign promise.

MEASUREMENT

Count the business outcome separately

Use Tapmello for verified participation and redemption status, then use the client’s receipts or CRM for repeat-purchase value.

ONE PUBLISHED GAME
$25 for one calendar month
  • No per-player fee
  • Public link, QR sharing and reward-code management
  • Starts when the game is published; renew manually

You provide the audience, prizes and staff process. Results remain in your account after the campaign while Tapmello operates.

Create a repeat-purchase campaign

One practical question

Can we report revenue from the Tapmello dashboard?

Report code activity there. Revenue requires reconciliation with the client’s own sales records or a separately implemented integration.