FOR SMM AGENCIES · THE CLIENT’S NEXT PURCHASE

Offer repeat-purchase campaigns and show used offers, not only likes.

Target a client’s existing customers through an agreed channel. The game gives them a future-purchase code, the business redeems it, and the agency connects those redemptions to client sales data.

Create a repeat-purchase campaign

Free to customize. 12,500 KZT to publish for one calendar month.

Build a free draft. Your editor will show the 5-day trial and the invoice option.

CUSTOMER PATH

One offer, three clear steps

  1. Target

    The client chooses previous customers and an allowed invitation channel.

  2. Issue

    The branded game unlocks a saved next-purchase code.

  3. Reconcile

    The business redeems it and the agency matches it to client records.

OPERATIONAL FIT

Redemption closes part of the loop only after reconciliation

A saved code gives social activity a traceable future action, but Tapmello does not know the value of the client’s receipt. The agency can report repeat-purchase outcomes only when the client’s staff redeems correctly and the sales record is joined back to the campaign.

Pilot check

Choose one permitted customer segment and one client location. Reconcile codes weekly with receipt or CRM outcomes before presenting revenue or return claims.

11 PLAYABLE GAMES

Choose the game for this campaign

Try every mechanic in this niche setting. The offer, reward, timing and customer path stay prepared for the selected goal.

PLAY THIS VERSION

Stack

Tap to stack. Line up each block and unlock your reward.

Ready-made preset for: SMM & social media agencies
SMM & SOCIAL MEDIA AGENCIES · STACKSAMPLE · NO REAL PRIZES

Tap to stack. Line up each block and unlock your reward.

Create with Stack

The editor opens with this niche, offer, reward and game already selected.

READY TO ADAPT

The campaign starts with the practical details

Customer invitation

Already know this brand? Play the challenge and save an extra for your next eligible purchase.

A measurable offer for a future action

Define the purchase condition, reward cost and expiry with the client. Tapmello shows code status; the client’s system confirms the revenue event.

Example reward terms

Example: one agreed add-on with the customer’s next eligible purchase within 30 days, subject to product, location and stock conditions.

This is an editable campaign example, not a promise of business results. Confirm the reward, stock, eligibility and dates before publishing.

STAFF FLOW

A short instruction your team can follow

  1. Have the client approve eligibility, reward economics and invitation audience.

  2. Brief client staff on code checking and one-time redemption.

  3. Report issued, redeemed and sales-confirmed outcomes as separate figures.

A redemption is not automatically a sale record. Give client staff access to the tasks they handle; confirm purchases against the client’s own records.

OPERATING DETAILS

Build the data handoff into the campaign scope

Permitted audience
The client selects existing customers and an allowed channel; the agency documents exclusions and message frequency.
Redemption training
Teach the client team when to check eligibility, redeem once and retain the receipt reference used for reconciliation.
Join schedule
Agree who exports code status and sales outcomes, which key links them and when the reconciled report is frozen.
BUSINESS METRICS

Distinguish code activity from confirmed repeat revenue

Use Tapmello for verified participation and redemption status, then use the client’s receipts or CRM for repeat-purchase value.

Issued-to-redeemed rate
One-time codes redeemed by client staff divided by saved codes issued to the selected audience.
Sales-confirmed redemption
Redeemed codes with a matched eligible receipt divided by all redemptions.
Reward cost per confirmed repeat
Actual fulfilled reward cost divided by matched repeat purchases, using the client’s cost data.
ONE PUBLISHED GAME
12,500 KZT for one calendar month
  • No per-player fee
  • Public link, QR sharing and reward-code management
  • Starts when the game is published; renew manually

You provide the audience, prizes and staff process. Results remain in your account after the campaign while Tapmello operates.

Create a repeat-purchase campaign

Questions behind an agency performance report

Can we report revenue from the Tapmello dashboard?

Report code activity there. Revenue requires reconciliation with the client’s own sales records or a separately implemented integration.

Can the agency claim the game caused every matched sale?

No. A match shows that the offer was used with a purchase. Use a control or another agreed method before making incremental-lift claims.

What if the client will not share receipt data?

Report issued and redeemed codes only, label the sales outcome unavailable and avoid revenue or repeat-purchase value claims.