A target people understand
The character follows one visible orbit and the highlighted target shows exactly when a tap can count as a hit.
Create a branded Orbit game for a trade-show booth, pop-up or live event. A campaign character moves around a circular path; players tap inside the target zone, build a hit streak and unlock the staffed next step.
Free to customize. Publish one game for one calendar month for $25.
Build a free draft. Check publishing availability in your editor.
The character follows one visible orbit and the highlighted target shows exactly when a tap can count as a hit.
A small hit target creates a compact challenge for passing visitors without requiring a long tutorial or a dedicated controller.
After the score, direct the visitor to a product demonstration, staffed gift desk or clearly explained follow-up request.
The booth demo gives one point when the moving marker is inside the highlighted target. A mistimed tap ends the round; the sample gift is illustrative and no contact details are stored.
The booth demo gives one point when the moving marker is inside the highlighted target. A mistimed tap ends the round; the sample gift is illustrative and no contact details are stored.
Orbit earns its place when the stand has one clear next action. Agree the gift stock, demonstration capacity and follow-up owner first; the game should feed that operating plan rather than create an unmanaged crowd.
A visible QR code opens the game while the visitor is near the team and the published collection point.
The marker moves clockwise. A successful tap adds one hit and moves the target; a miss or a full orbit without a hit ends the round.
A qualifying result can reveal a code, stand location or follow-up link that leads to the agreed product conversation.
Use a compact product icon or mascot with a strong outline. Keep the target visually distinct from the background and avoid placing important copy inside the play circle.
Give passers-by a fast interaction, then let a team member qualify interest and demonstrate the relevant product.
Reward: one stocked promotional gift collected during published stand hours.Use the game at a sponsor zone during a scheduled pause without competing with sessions or blocking attendee flow.
Next step: visit the staffed demo or scan a factual product resource.Make the featured pack the orbiting object and connect three hits to a sample or guided product trial nearby.
Availability and eligibility stay with the staffed display team.Use a result page to explain one later action, requesting contact details only when the participant understands the follow-up.
Example: request a demo time or receive a promised technical resource.Hits show timing-game interaction, not product interest. Report verified rounds, codes redeemed at the stand and agreed follow-up actions as separate figures, then use the client CRM for later outcomes.
A tap counts when the displayed marker is within the fixed angular tolerance around the target. A tap outside that zone ends the current round.
Yes. Upload a compact character or product image with a clear outline and preview it against every part of the circular background.
No. A score confirms game interaction only. Define the follow-up question and qualification process with the booth team, and record the commercial outcome in the CRM.