Customer invitation
A quick brand challenge while you wait. Play now and collect your gift at the event desk.
Configure the game and placement materials around the client’s brand. Guests join on their own phones; event staff checks codes and gives the agreed gifts.
Free to customize. 12,500 KZT to publish for one calendar month.
Build a free draft. Your editor will show the 5-day trial and the invoice option.
The agency agrees the game, gift, stock and placement with the client.
Guests scan the QR during a suitable pause.
Event staff checks codes and hands over gifts at the named point.
Registration waits, session changes and staffed brand zones already create moments when guests can use their own phones. The game supplies the interaction and code, while the event agency remains responsible for venue connectivity, signage, staffing, stock and crowd flow.
Rehearse at the venue with the final QR and gift desk. Simulate the expected busiest minute, then set a launch size that the connection and handover team can support.
Try every mechanic in this niche setting. The offer, reward, timing and customer path stay prepared for the selected goal.
Tap when your character reaches the target. Unlock your reward.
Tap when your character reaches the target. Unlock your reward.
The editor opens with this niche, offer, reward and game already selected.
A quick brand challenge while you wait. Play now and collect your gift at the event desk.
The prepared example uses a limited promotional gift. Your event plan still covers staff, internet, prize stock, signage and the handover queue.
One standard event gift per unused code, collected at the staffed desk during published event hours, while stock lasts.
This is an editable campaign example, not a promise of business results. Confirm the reward, stock, eligibility and dates before publishing.
Test scanning, a full round and code redemption on the venue connection.
Brief the gift desk on stock, collection hours and failure handling.
Close the campaign invitation when the activation ends.
This is a configurable game platform, not an automatically operated event. Confirm technical capacity for any planned peak before a large launch.
Separate players, issued codes, gifts handed over and qualified conversations. Contact fields should serve a defined follow-up purpose.
You provide the audience, prizes and staff process. Results remain in your account after the campaign while Tapmello operates.
Prepare an interactive for an eventNo. Guests use their phones; the agency organises the venue connection, signs, reward stock and staff process.
Do not promise that. Test the venue connection and prepare an agency-owned contingency for signage and guests if play or redemption becomes unavailable.
Use a published stock limit, stop new invitations before depletion and follow the pre-agreed guest message. Do not keep awarding an unavailable gift.