FOR EVENT AGENCIES · DURING THE EVENT

Offer your client a branded game for the pauses in their event.

Configure the game and placement materials around the client’s brand. Guests join on their own phones; event staff checks codes and gives the agreed gifts.

Prepare an interactive for an event

Free to customize. $25 to publish for one calendar month.

Build a free draft. Check publishing availability in your editor.

CUSTOMER PATH

One offer, three clear steps

  1. Produce

    The agency agrees the game, gift, stock and placement with the client.

  2. Join

    Guests scan the QR during a suitable pause.

  3. Fulfil

    Event staff checks codes and hands over gifts at the named point.

LIVE BRAND CHALLENGESAMPLE · NO REAL PRIZES

Score 3 hits during the event and collect an agreed gift at the staffed desk.

A ready starting point: artwork, game and example offer. Change the brand, reward, stock, conditions and score before publishing. Replace any image.

READY TO ADAPT

The campaign starts with the practical details

Customer invitation

A quick brand challenge while you wait. Play now and collect your gift at the event desk.

A technical foundation for the activation

The prepared example uses a limited promotional gift. Your event plan still covers staff, internet, prize stock, signage and the handover queue.

Example reward terms

One standard event gift per unused code, collected at the staffed desk during published event hours, while stock lasts.

This is an editable campaign example, not a promise of business results. Confirm the reward, stock, eligibility and dates before publishing.

STAFF FLOW

A short instruction your team can follow

  1. Test scanning, a full round and code redemption on the venue connection.

  2. Brief the gift desk on stock, collection hours and failure handling.

  3. Close the campaign invitation when the activation ends.

This is a configurable game platform, not an automatically operated event. Confirm technical capacity for any planned peak before a large launch.

MEASUREMENT

Count the business outcome separately

Separate players, issued codes, gifts handed over and qualified conversations. Contact fields should serve a defined follow-up purpose.

ONE PUBLISHED GAME
$25 for one calendar month
  • No per-player fee
  • Public link, QR sharing and reward-code management
  • Starts when the game is published; renew manually

You provide the audience, prizes and staff process. Results remain in your account after the campaign while Tapmello operates.

Prepare an interactive for an event

One practical question

Does Tapmello provide event staff or equipment?

No. Guests use their phones; the agency organises the venue connection, signs, reward stock and staff process.