BRANDED BRICK-BREAKER GAME

Turn your product range into an arcade target wall.

Create a branded brick-breaker game for a launch desk, exhibition or retail display. Players tap to reverse the moving paddle, keep the ball in play and break product targets toward the reward score.

Free to customize. Publish one game for one calendar month for $25.

Build a free draft. Check publishing availability in your editor.

Three branded target designs

Use product packs, feature icons or campaign symbols across the brick wall so each hit reveals a recognizable part of the launch.

One-tap paddle control

The paddle moves continuously and reverses direction on tap. The ball follows verified physics; each cleared brick is worth 10 points.

A launch-desk payoff

Set a practical brick target, finite gift stock and collection point so the arcade round leads to a real staffed interaction.

LIVE DEMO

Break six product targets

The launch demo uses three rotating target designs across a fifteen-brick wall. Break six for 60 points while keeping the ball alive; the sample gift is not a real claim.

BREAK SIX PRODUCT TARGETSSAMPLE · NO REAL PRIZES

The launch demo uses three rotating target designs across a fifteen-brick wall. Break six for 60 points while keeping the ball alive; the sample gift is not a real claim.

PLAYER PATH

An arcade round built around what the brand wants noticed

Brick Breaker can display several launch cues without asking the player to read during action. Use the result page for factual product detail, eligibility and the next step; let the moving targets stay visual and distinct.

  1. Scan beside the display

    A QR code near the featured product or staffed desk opens the game and its reward conditions.

  2. Reverse the paddle

    The player times taps to keep the paddle under the ball. A brick disappears on impact, while a missed ball ends the attempt.

  3. Take the result to the launch team

    After the configured number of targets, a unique code can unlock the stated gift, sample or demonstration while stock and event hours allow.

BRAND AND CONTENT

Create targets that read in a moving grid

Use three bold icons with similar visual weight. Fine pack labels and photographic backgrounds compete with the ball, so keep the playfield quieter than the product display around it.

  • Three target images, paddle character and background
  • Launch logo, campaign title, accent colour and instruction
  • Brick threshold, gift stock, event hours and collection terms
  • A product-detail, demonstration or store destination
CAMPAIGN FIT

Product stories that work as breakable targets

New range launch

Use three packs or variants as the repeating targets, then open the full range page after a qualifying round.

Reward: one finite launch gift collected at the staffed desk.

Feature discovery

Turn three real features into simple icons and explain each one factually on the result page rather than during play.

Next step: product details or a specialist demonstration.

Exhibition arcade stop

Offer a familiar mechanic at the stand and keep gift collection close enough for staff to control stock and answer questions.

Avoid letting the play queue block the main stand conversation.

Retail display interaction

Place the QR beside an eligible display and use the code for a clearly named add-on rather than changing shelf prices.

Staff checks eligibility and applies the offer in the normal sales flow.
MEASUREMENT

Link cleared targets to verified launch actions

Brick score confirms an arcade interaction, not product understanding or purchase intent. Report qualifying rounds, issued codes and staff redemptions separately from demonstrations, samples and sales.

  • Brick-game starts
  • Verified 60-point rounds
  • Launch codes issued
  • Gifts or demos fulfilled
ONE PUBLISHED GAME
$25 for one calendar month
  • No per-player fee
  • Public link, QR code and reward-code management
  • The month starts when you publish
Create a branded brick-breaker

Practical questions

How many targets are on the board?

The full wall contains fifteen bricks in three rows of five. Your reward threshold can be lower; the prepared launch example uses six bricks for 60 points.

Can I upload different target images?

Yes. Use three target-art slots for products, variants or feature icons. The images repeat across fixed brick geometry so the physics stays consistent.

Does a high score prove product interest?

No. It proves interaction with the game. Measure a demonstration request, sample handover or eligible purchase separately and avoid presenting gameplay as commercial intent.