A visual tower of products
Use parcels, packs, gift boxes or campaign blocks so every successful placement reinforces the chosen retail story.
Create a branded stacking game for a pickup counter, retail activation or packaging campaign. Players time each tap to overlap the moving block, build the tower and reach the reward height you choose.
Free to customize. Publish one game for one calendar month for $25.
Build a free draft. Check publishing availability in your editor.
Use parcels, packs, gift boxes or campaign blocks so every successful placement reinforces the chosen retail story.
Only the overlapping part remains after a tap. A narrow tower gets harder to place, while a complete miss ends the round.
The parcel metaphor fits the short wait while an order is brought out and can introduce an eligible in-store add-on.
This retail demo turns parcel blocks into a five-point timing challenge. Place each moving layer over the tower; the sample does not apply a real discount or save contact details.
This retail demo turns parcel blocks into a five-point timing challenge. Place each moving layer over the tower; the sample does not apply a real discount or save contact details.
Stack works best where customers already expect a brief pause. Keep the QR away from the payment queue, let people stop as soon as their order arrives and choose a reward that staff can fulfil at the same counter.
A pickup sign or order-ready area opens the browser game without changing the collection queue or order status.
The moving layer is placed at the visible position. Good alignment preserves width; poor alignment trims the next platform.
A qualifying tower can issue a code for an accessory, gift wrap or other published offer that staff checks before payment.
The block shape stays rectangular for fair placement. Use colour, package graphics and a clear central mark rather than trying to force an irregular silhouette into the stacking surface.
Stack parcel artwork while the team retrieves a prepaid order, then offer a discount on one eligible in-store accessory.
The discount applies to the new accessory purchase, not retroactively to the prepaid order.Use boxes in campaign colours and connect the result to a defined wrapping upgrade that is available at the staffed desk.
Publish eligible sizes, dates and stock before play.Turn product modules or service stages into blocks, then invite the visitor to inspect the real system with a specialist.
Next step: a staffed demonstration, not an implied technical assessment.Use the rising tower as a visual metaphor for an opening, anniversary or progress milestone and link to the campaign story.
Reward: a finite commemorative extra or a digital destination.Stack height is an interaction score, not proof of order satisfaction. Review verified qualifying rounds, issued codes and staff redemptions, then reconcile accessory purchases in the retailer’s own system.
Only the area overlapping the top of the tower remains. The next block uses that narrower width, so every imprecise placement changes the following challenge.
Yes. Apply package graphics to the rectangular stack surface and preview legibility on a phone. The collision shape remains consistent for every player.
No. It does not read the retailer’s order status. Keep normal pickup notifications visible and let the customer leave the game immediately when staff calls the order.